Friday, April 22, 2011

Donkey Kong


Donkey Kong's is challenging to play. The main challenge is timing. As you progress, you have less time to make decisions about how to move your character to avoid enemies and rescue the princess. I passed the first level by jumping over barrels, getting the hammer to destroy barrels, and eventually reaching the top where the princess was. This instigated the start of another level which had more enemies and the same princess in need of rescue at the top. The levels get progressively harder, rewarding you briefly by showing Mario and the princess and a heart, then challenging you again and again until you fail. A good sense of rhythm is required to play for very long.


Friday, April 15, 2011

Pinball Gameplay


1) What is "good gameplay" when it comes to pinball game design?

Good gameplay rewards the player for hitting targets, and does not punish players for missing targets too severely. The design would also allow for interesting movement of the ball when the player fails to reach the desired target, not only when the player hits the target.

2) How do pinball playfield designers create exciting experiences?

Pinball playfield designers create a story players progress through by accomplishing the subgoals. The designers also put in flashing lights and sounds for accomplishing these subgoals. The build up of sound and lights adds to the excitement the player feels and lets the player know they are doing well to encourages them to play more.

Friday, March 11, 2011

Atypical Construction Game

My construction game would be based on plants. The elementary parts of the construction game would be sugars that could be used to construct plants. The player would be able to synthesize sugars by planting and raising seeds that would grow into plants which would form sugars over time from the radiant energy of the virtual sun in the gameworld. The player could use the sugar to buy more seeds that would grow into plants with different abilities.

Hero Creation

Using Hero Machine, for the fantasy character, you can modify the style and color of the character's skin, eyes, eyebrows, nose, mouth, beard, hair, headgear, undershirt, overshirt, gloves, coat, belt, leggings, footwear, pants, weapons, back, companion and background.
For the Super-Hero character, you can modify the style and color of the character's skin, eyes, eyebrows, nose, mouth, mask, hair, helmet, undershirt, overskirt, insignia, leggings, belt, pants, gloves, coat, footwear, weapons and back.
For the sports character, you can modify the style and color of the skin, face, hair, helmet, shirt, coat, gloves, belt, leggings, pants, footwear, weapon, shield and back.


I created the Winged Catman, Phoenix, and Rain. The winged Catman has a silver suit that offers full body protection. On his back, the Winged Catman has wings so he can fly.  The Winged Catman uses claw fist weapons and dose little damage, but is aided by a flying cat companion.  Phoenix can not fly., her gear however, is flameproof and gives her control of fire to inflict massive damage. Rain's choice of weapon allows her to control water and her cloths offer little protection but give her healing powers.

Friday, March 4, 2011

Remix Game

Remix Game Presentation
I would create an action (survival horror sub-genre) game using the work of director Michael Bay such as "The Island", "The Rock", and "Armageddon" to set the emotional tone.

I would use the music of Infected Mushroom to set pace of the game and to further the excited emotional tone of the survival action game.